John Brazell

​A playable Godot AI skirmish prototype showcasing simulated enemy perception, behavior trees, and animation blending.
Shooter
A co-op dungeon crawler created for a class project.
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One-week project exploring Unreal's AI systems, including behavior trees, environment querying, perception, etc.
First solo game; for an AI course. Focused AI navigation, behavior trees (minions), & state machines (minotaur).
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Intro to Unreal course. Rebuilt QBert with a pattern matching twist.
Intro to Unreal course. Rebuilt Pong with a shooting/block breaking twist.
Part of a team based rapid prototyping course. John - Developed grid-based object placement system
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Part of a team based rapid prototyping course. John - Developed items & inventory, upgrade, & data tracking systems.
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Part of a team based rapid prototyping course. John - Developed core swinging mechanics.
Platformer
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