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John Brazell
AI Demo Godot
A playable Godot AI skirmish prototype showcasing simulated enemy perception, behavior trees, and animation blending.
John Brazell
Shooter
Double Dungeon
A co-op dungeon crawler created for a class project.
sleop-deprivation
Play in browser
AI Demo
One-week project exploring Unreal's AI systems, including behavior trees, environment querying, perception, etc.
John Brazell
MinoTower Defense
First solo game; for an AI course. Focused AI navigation, behavior trees (minions), & state machines (minotaur).
John Brazell
Play in browser
QBert Twist
Intro to Unreal course. Rebuilt QBert with a pattern matching twist.
John Brazell
Pong Twist
Intro to Unreal course. Rebuilt Pong with a shooting/block breaking twist.
John Brazell
Warming Warning
Part of a team based rapid prototyping course. John - Developed grid-based object placement system
John Brazell
Play in browser
Blender Buddies
Part of a team based rapid prototyping course. John - Developed items & inventory, upgrade, & data tracking systems.
John Brazell
Play in browser
Spider Platformer
Part of a team based rapid prototyping course. John - Developed core swinging mechanics.
John Brazell
Platformer
Play in browser